Posted 1 year ago on Dec. 9, 2013, 1:18 p.m. EST by GirlFriday
This content is user submitted and not an official statement
The files were obtained by the Guardian and are being published on Monday in partnership with the New York Times and ProPublica.
The agencies, the documents show, have built mass-collection capabilities against the Xbox Live console network, which has more than 48 million players. Real-life agents have been deployed into virtual realms, from those Orc hordes in World of Warcraft to the human avatars of Second Life. There were attempts, too, to recruit potential informants from the games' tech-friendly users.
Online gaming is big business, attracting tens of millions of users worldwide who inhabit their digital worlds as make-believe characters, living and competing with the avatars of other players. What the intelligence agencies feared, however, was that among these clans of elves and goblins, terrorists were lurking. http://www.theguardian.com/world/2013/dec/09/nsa-spies-online-games-world-warcraft-second-life
And here is the one from ProPublica http://www.propublica.org/article/world-of-spycraft-intelligence-agencies-spied-in-online-games